Prototype of a serious game about the impact of waste on the environment. A game developed on Unity (C#) with a group work of four.
I took care of the colony's management of the creature (energy, resources of waste...). As well as soundtracks: - feedback when a stock room is created - game over
Other softwares such as Audacity and Fmod Studio were used for the game sound.
Gestion de la colonie avec les réserves de déchets